Pages: [1] 2 |
1. Battleship Assault Launchers - in Player Features and Ideas Discussion [original thread]
Originally by: Benn Helmsman Replace Nos by Neut -> win Some of my fits had trouble shoehorning Nos on, though when a neut fits I generally agree with you. I'd love to have this option as well, though. _____ CPU Love
- by Santa Anna - at 2007.08.09 05:46:00
|
2. Empire Gank Insurance payouts - in Player Features and Ideas Discussion [original thread]
Originally by: Riley Craven Simply, people breaking the law in front of the police should not get any type of insurance period. This goes against all common sense. If you don't AFK through empire in an untanked hauler full of valuables...
- by Santa Anna - at 2007.08.09 05:43:00
|
3. Battleship Assault Launchers - in Player Features and Ideas Discussion [original thread]
With the coming Nos change, battleships will lose a tool for dealing with small ships. They should get one back. The assault launcher always struck me as an under-appreciated mod on cruisers and battlecruisers, and on several of my BS fits I woul...
- by Santa Anna - at 2007.08.09 05:30:00
|
4. Upgraded Electronics Suite -- PDU-style love for CPU - in Player Features and Ideas Discussion [original thread]
Originally by: fuxinos i dont know.. it looks like someone is trying to compensate for wcs If want to fit WCS, fit a sensor booster and a sig amp. This wouldn't come close to compensating for a WCS, it's just a way to make the electro...
- by Santa Anna - at 2007.07.22 22:01:00
|
5. Skillpoint Relocation Service - in Player Features and Ideas Discussion [original thread]
One thing to note when thinking about this is that not all skillpoints are created equal. My character has high Int, for example, so if this were allowed I might train Cloaking 5 over and over and once every couple weeks just transfer the skillp...
- by Santa Anna - at 2007.07.22 11:51:00
|
6. Upgraded Electronics Suite -- PDU-style love for CPU - in Player Features and Ideas Discussion [original thread]
Originally by: William Hamilton Sensor strenth boost might be a tiddle high, even if this is thre t2 mod. Regardless, I quite like it! I'm flexible about all the values. The Scan Res property is stack nerfed, so on many setups for fas...
- by Santa Anna - at 2007.07.22 11:41:00
|
7. Upgraded Electronics Suite -- PDU-style love for CPU - in Player Features and Ideas Discussion [original thread]
Originally by: Jurgen Cartis Is that -7.5% to scan res supposed to be +7.5%? Or is it an intended little drawback? Oh, sorry, I was looking at the item db when I posted that and forgot to switch the sign. For some reason on eve's websi...
- by Santa Anna - at 2007.07.21 07:40:00
|
8. Remove insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon Edited by: Ellaine TashMurkon on 20/07/2007 10:40:02 From my experience, average Raven makes about 480 millions in rat bounties. Rough estimate. Thats whole 2 hours ratting each weekend with reasonable...
- by Santa Anna - at 2007.07.20 11:44:00
|
9. Remove insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Jaketh Ivanes Originally by: Xorlev Originally by: La Jefature Just remove insurance altogether. It only allows for various exploits within the game. Suicide ambushes, people self-destroying before insurance...
- by Santa Anna - at 2007.07.19 22:49:00
|
10. Upgraded Electronics Suite -- PDU-style love for CPU - in Player Features and Ideas Discussion [original thread]
From a Ships & Mods Discussion: Quote: In my experience, extra grid is easier to find than extra cpu. RCU2's give 15% grid, you can add a rig for grid with no drawbacks, and PDU's give you grid with a lot of other useful stuff (cap, shields...
- by Santa Anna - at 2007.07.19 22:15:00
|
11. Auto wingman mode/ Slave mode - in Player Features and Ideas Discussion [original thread]
There are big enough fleets of sequentially named characters in battleships farming missions without this feature. _____ Heat Warfare
- by Santa Anna - at 2007.07.02 02:45:00
|
12. Caldari and EW - in Player Features and Ideas Discussion [original thread]
Originally by: Neuromandis Originally by: Santa Anna Unless you're fighting a drone ship which never needs a lock to do full damage. I don't mind the SDA's -- they make it so there's less of an advantage to armor tank ships that u...
- by Santa Anna - at 2007.07.02 01:12:00
|
13. Caldari and EW - in Player Features and Ideas Discussion [original thread]
Originally by: Neuromandis Each cycle gained is a benefit to the jamming ship, it is a cycle where it does not suffer damage by that particular target. Unless you're fighting a drone ship which never needs a lock to do full damage. ...
- by Santa Anna - at 2007.07.01 19:00:00
|
14. new class of ships - heavy and heavy assault destroyers - in Player Features and Ideas Discussion [original thread]
Edited by: Santa Anna on 30/06/2007 03:34:03 Originally by: LordKain - some special bonus like remote cloak (nice escort ship) I really like the idea of a remote cloak. Not sure exactly how you'd use it or deal with balancing it,...
- by Santa Anna - at 2007.06.30 03:35:00
|
15. Stop letting people use Local as an intell means - in Player Features and Ideas Discussion [original thread]
If the scanner had a bit more range and gave a FOF indicator of the scanned ship I wouldn't have a problem with removing local, though there'd be huge network load issues. If you don't give residents a remote FOF tool then attackers have a huge a...
- by Santa Anna - at 2007.06.30 03:24:00
|
16. Stop letting people use Local as an intell means - in Player Features and Ideas Discussion [original thread]
Originally by: Lastdon Originally by: Frecator Dementa /not signed local is pretty much the only reliable means of getting a warning before a roaming gang tears you apart. to remove it would mean the END of every solo or small gan...
- by Santa Anna - at 2007.06.30 02:03:00
|
17. New Ship Idea: Picket Ships - in Player Features and Ideas Discussion [original thread]
55km would be incredibly close-range for using this to catch hostile cap fleets, given the scope of things like pos sieges. I don't have experience in that environment, but you'd need a lot of these guys to lock down the cap fleets I've seen in th...
- by Santa Anna - at 2007.06.30 00:59:00
|
18. New Ship Idea: Picket Ships - in Player Features and Ideas Discussion [original thread]
I like this idea a lot. A question about the gravity well generator -- it says it blocks warp/jump drive within range but I didn't see this range anywhere. Is this within targeting range of the ship or on the same grid? (same grid would be de fac...
- by Santa Anna - at 2007.06.29 23:40:00
|
19. Heat, Targetable Modules, and Electronic Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Hugh Ruka Can't help it but it looks to me like a NOS v2 module to me. We already have problems with NOS, don't add to it. Yeah, that's the problem I have with it too. (Well not that it'd be an I-Win button -- preventing...
- by Santa Anna - at 2007.06.29 22:31:00
|
20. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Heat-based weapons/EWar
- by Santa Anna - at 2007.06.29 12:00:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |